Under 11 and 12 Development Squads 2012

Moorefield are  hosting the Under 11 and 12 Camogie development squads

The Kildare Camogie skills Academy is for girls aged 11 and 12 years old. The skills academy will focus on different Camogie skills every week. The main idea of this academy is to give girls of this aged group the experience of training with different club players and prepare these girls for future U13 Kildare Camogie Development Squads and other Kildare teams.

Sessions 1: Sunday 4th November

Girls born in 2000 and 2001

40 girls really enjoyed the morning

Session 2: 11am-noon Sunday 11th November

5 groups 7-9 girls

Station 1: Athy (2)/ Kill

Station 2:Moorefield (2)/Nurney

Station 3: Eire Og/St.Laurences

Station 4: Clane (2)

Station 5: Naas (2)

 

Kildare Skills Academy Sunday 4th November 2012

11am-12noon

The Kildare Camogie skills Academy is for girls aged 11 and 12 years old. The skills academy will focus on different Camogie skills every week. The main idea of this academy is to give girls of this aged group the experience of training with different club players and prepare these girls for future U13 Kildare Camogie Development Squads and other Kildare teams.

Week 1:

Skills focused on this week – Ground strike & Aerial Strike

  1. Minimum of 2 coaches per station

  2. 5 Camogie Stations around the pitch

  3. Each station will have 1 drill and 1 game

  4. Each group will spend 12 minutes at each station – Be aware you need to allow for the groups to come to station so probably only have 10 minutes per station

  5. Spilt the group into 5 groups one group per station

  6. At each station one coach will take half the group and the other coach takes the other half

  7. At each station one coach teaches a drill and the other coaches teaches a game then swap after 5-6 minutes – therefore each group plays a game a drill at each station

  8. When the 12 minutes is up at each station the venue coordinator will blow the whistle – this means finish with group and prepare for the next group

  9. In all each station should receive 5 groups of players

  10. Have layout of stations not too far from each other this maximises time spent at each station

Pitch layout – 5 stations

Make sure you as the coach indentify the following:

  1. Grip – strong/pencil hand at top of hurl, catching/non dominant hand underneath strong hand

  2. Swing – maintain correct grip and bring hurl over right/left shoulder make C shape when swinging, slide from ready position to lock position, strike ball at bas of hurley

  3. Length of hurley – player should be able to shake hand comfortably with hurl, get player to stand tall, strong hand should grip hurl at top

  4. Ready position – feet shoulder width apart, strong hand at top of hurl, catching/non dominant hand half way down hurley, hurl should be flat to body

  5. Lock position – adopt ready position, slide catching/non dominant hand up to strong hand, hurley at 90 degrees up in front of shoulder

NB – Head, Hands, Hurley, Feet

Station 1: 10-12 minutes in total

5 minutes

Drill – In pairs 20 meters apart ground striking over and back

Ensure correct grip and stance

5 minutes

Game – Over the River

  • In pairs 20 meters apart

  • Ground Striking over and back

  • Put blue set of cones in middle of players (10 meters in) this line is the river

  • After 1 minute whichever side has the most sliothars does 10 jump jacks

  • Aim of this game is to keep sliothar off your side

  • Introduce ground strike on the run

  • Emphasize striking off both sides of hurley

Station 2: 10-12 minutes in total

5 minutes

Drill – Coach holds hurley our in front of player

  • Player runs up and strikes the hurley on the ground at the bas

  • Repeat drill using both sides of hurley

5 minutes

Game – Goal to Goal

  • In pairs 15-20 meters apart

  • Players try to score through opponents 2 cones on opposite side

  • Make goals smaller to make game harder or bigger to make easier

  • Emphasize striking off both sides of hurley

Station 3: 10-12 minutes in total

5 minutes

Drill – coach holds hurley knee/hip height

  • Players run towards coach and strike hurley at the bas

  • One player at a time

  • Repeat drill using both sides of hurley

5 minutes

Game – split group into 2 teams

  • Relay between 2 teams

  • Players run out and strikes the coaches hurley hip height then run back in next person goes

  • First team finished wins

  • Repeat game using both sides of hurley

Station 4: 10-12 minutes

5 minutes

Drill – Aerial strike

  • Get players to hold hurl in strong/pencil hand – hurl must point to sky

  • Get players to toss imaginary ball in the air then touch hurl with catching hand and back to catch imaginary ball that is falling from air

  • Do this till the girls get use to touching the hurl and pretend catching the ball

  • once you see they have made progress introduce a sliothar

  • when player throws ball in air emphasize sliothar to go shoulder height

  • remember to hold hurley in strong hand toss sliothar in air with catching hand

  • make sure the players touch their hurl after they toss the ball in the air

  • they should be touching the hurl in lock position on the hurl

  • if you have time you can introduce striking the ball in the air

5 minutes

Game – in pairs 20 meters apart

  • strike ball in air over and back to player

  • emphasize striking off both sides

  • get the partners to record their score

  • strike in air 5 points

  • ground strike 2 points

  • catch opponents strike 10 points

Station 5: 10-12 minutes in total

Game 1

Mini Game

  • Split group into 2 teams

  • 2 goals either end of small pitch – size of pitch determines how many in group don’t have big massive pitch

  • Emphasise ground strike only and striking off both sides of hurley

  • Introduce rules such as –

  • Ground strike 5 points

  • Ground strike on run 10 points

  • Ground block 5 points

  • Strike on non dominant side 10 points

  • Play with no rules for last 2 minutes

  • Make sure everyone is involved

Game 2

Fill the Circle

  • Split group into 2 teams

  • 2 circles – 1 smaller circle with larger circle on outside

  • Designate each team to a circle to protect

  • Start off with equal amount of sliothars in each circle

  • Each team must keep their circle free from sliothars

  • Aim of game is dribble and ground strike sliothar into designated circle

  • After 1 minutes change teams around to protect different circle

  • Whichever circle has the most slitothars does 10 jump jacks

  • Emphasise striking off both sides of hurley

  • For all the drills and games explained above, coaches can adapt and progress them accordingly

  • Players do not have to be static the whole time while striking so introduce striking on the run

Main outcome from Kildare Camogie Academy

  • Fun

  • Enjoyable

  • Make new friends

  • Experience new drills and games

  • Coach needs to be confident enthusiastic, Patient, respectful, Fair & good communicator

  • Most importantly – future players for Kildare Camogie teams

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